Ed Greenwood, creator of Candlekeep and the Forgotten Realms. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Pathfinder Second Edition Core Rulebook. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! Even a blind squirrel finds a nut once in awhile. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. A die is expended when you use it. Instead youve got a deadly combo now, by picking both feats! However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. But since the whip is pretty weak on its own, Id say it is balanced. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If you enjoyed what you read be sure to check out my ongoing review for all of the official D&D 5e books! You gain the following benefits: Does this seem balanced when compared to other feats? How do I convince them to let . I actually like it. You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. When you use a whip, its damage die changes from d4 to d6. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Tools. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . Well the wording could use some fixes, but balance-wise it seems fine. Taking the Feat and the Loopholes; Races with Innate Magic; For the Min-Maxers; FAQs. Short of Rust Monsters, nearly nothing in 5e deals damage to your equipment. Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. Those are strength based maneuvers. Skill Expert 6. Is it Unearthed Arcana or in a book? With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Ideally, you shouldnt have to choose between flavor and decent optimization. I rarely see them used which is a shame for a weapon with so much flavor. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Duration: Instantaneous. Seriously, his handaxes would have a higher range and deal more damage. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. bugbear Gloom Stalker ranger with duelist as the weapon style. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. How Does the Chef Feat Work in 5e? My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Ghost Rider can even magically extend the length of the chain. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). The net is a weird weapon that complicates the game a bit, but might be fun to experiment. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds You were right the first time that you needed Dual Wielder - the whip is not a light weapon. Why Arent There More Bonus Action Cantrips. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. Though not specified, it seems like the Grab is supposed to take your entire Action. The problem is that its a niche weaponwithout a niche. Same goes for Great Weapon Master. Nice work on the D&D community! In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. Welcome to my blog and do subscribe to stay in touch! document.getElementById("comment").setAttribute( "id", "af2138018b20af4222c455268f120a12" );document.getElementById("a36d7e5380").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. Spear Master if you check my design notes here, youll see Ive covered this point. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. If so, it seems pretty solid. Community. Can you maintain a grapple you are no longer capable of initiating? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds New weapon properties are not for everyone, it seems! I'm not quite sure I'm answering your question though. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Great Weapon Master / Sharpshooter 1. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . I'm going to make thisway harderthan itneeds to be. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds But I thought it would be easier to just give the option to use Acrobatics. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. What is the correct way to screw wall and ceiling drywalls? At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. not reliant on rolling a 19 or 20 etc.). With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. One of the finest adventures on the Guild!. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. I may well come and finish the job over time. ), @NautArch That's correct. You can use a bonus action to enter a defensive stance until the start of your next turn. Better than absorbing damage is preventing it all together. It's exceptionally strong on monks, but at the same time monk is an incredibly weak class already so it's balanced. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You gain two superiority dice, which are d6s. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Lots of great ideas. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. dndbeyond.com forum tags He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. I was hesitant to include greatsword in this feat, as the arguably overpowered Great Weapon Master feat already exists, but since I included greataxe in my Axe Master feat, and the maul in the Bludgeoning Master feat I figured it was only fair. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. . While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. The target may choose to fail this check. Hey I mean, any excuse I can have to play a battle master is worth it! by Paizo. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Swashbucklers, youre welcome! Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). I hesitated over giving Whip Masters two superiority dice, but the swinging bonus action is incredibly situational (you could even remove it from the feat, and just improvise such actions), so I think the feat is balanced ok against the other feats, given than whips only do d4 damage and there arent many magic whips out there! Linguistic DnD 5E feat . Prerequisite: Weapon Focus (whip), base attack bonus +2.. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Take a look. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. My primary intention is to disarm. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. Plenty of other famous characters use whips and look slick as hell doing so. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). Find out more on the DMs Guild. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? I am thinking pally for smites or rogue for sneak attack. Its not a heavy-hitting damage-dealing weapon. Rogues. The aura extends 5 feet from you in every direction, but not through total cover. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. I would have thought the Swashbuckler pretty much covers duelling! Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Character Vault. A die is expended when you use it. Also, just to clarify, do you want this to only work when they hit with their attack? First of all, it requires you to not be using your whip to restrain a creature. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. A succubus is a creature that can deal some damage, but use its demonic powers to infatuate a target to the point of incapacitation. Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Thanks for the feedback! Trip Attack 3. "- PHB Page 175, Top Left of the Page. That was the intention. Learn more about Stack Overflow the company, and our products. How do Contests and Saving Throws interact? I feel like this had to have been an oversight or something. Instead, I opted for it to simply half the targets movement speed for a turn. You are using an out of date browser. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. This would give melee rogues an extra 5 ft. to work within melee distance. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Disarm / Push / Pull / Bind / Damage must be stated. You regain your expended superiority dice when you finish a short or long rest. (Check out Esquiels Guide to Magic Weapons if you need some!). If not stated then default will be damage. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. It can be telepathically ordered to do pretty much anything such as lasso a creature. Lucky 4. rev2023.3.3.43278. in the Players Handbook, as an optional way of making your weapon choice mean something? Swashbuckler Thats the one I meant. Comment* A Gladiator feat that combines trident and net would be really cool! Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Resilient 5. Its a little untidy, esp. Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) You get a +1 bump to either your Constitution or Wisdom ability score. When wielding a whip, you can attempt to grab another creature using your whip. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. (Skills with Different Abilities variant rule). Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. It only takes a minute to sign up. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. When wielding a whip, you can attempt to grab another creature using your whip. Create an account to follow your favorite communities and start taking part in conversations. You gain one superiority dice, which is a d6. Its a shame that theyre so mechanically lacking in D&D 5e. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. You can find the feats in the PDF below. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Are there other ways I could really bring this character idea to life? Both weapons keep their identity and usefulness in a rogues arsenal. Alert 2. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . Yes its simple, but its also excruciatingly dull. -Disarm: Succeeds, item equal distant between player and target This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. -Trip: Succeeds, target must Dex Save or be Prone Also available on Fantasy Grounds. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Bored of daggers of venom, flame tongues and vicious blades? Do I need a thermal expansion tank if I already have a pressure tank? Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). After that I am not sure. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. (i.e. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Can the wielder still use the whip to deal damage? Thorny Ki. Redoing the align environment with a specific formatting, Acidity of alcohols and basicity of amines. For any melee character withextra attack,a whip does pull-ahead in the long run. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. by Wizards of the Coast. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. As-is theyre just daggers that havereach. 3 lvls rogue, 3 ranger, 6 barbarian. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. -Trip: Succeeds, target must Dex Save or be Prone When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. Anyway, thanks for the opinion. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! The closest thing I could think of to these mechanics are theGrapple andShove actions. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. I think this is balanced enough to at least give some playtesting to. is it that they simply can't move further away? I wish it worked well with Booming Blade, but natively that only has a reach of 5'. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. It embodies training, experience, and abilities beyond what a class provides. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? The whip wouldnt replace a dagger for rogues either. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Sure its a one-handed reach weapon, but quite frankly the benefits of the whip dont outweigh the benefits of most of the other weapons you could pick from as a martial front-line character. I think it's a big improvemnt. I have fighter rogue char and after reading this post I must have whip. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. I should probably include that. So, now that you understand my thought process, I hope you enjoy these feats. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Press J to jump to the feed. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. This is powerful but not broken. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation.